In this moment is a portfolio project, you can use all you work in the project for your portfolio, and in avance phase we will public the game in kickstarted and all the people on the group will recieve money in base on their work in the project. we need some one who have experience with gui desing in pixel art.we need some one who can work on backgrounds with tiles, who have experience in pixel art, tiled, photoshop,.I have 2 years of experience with construct 2 and 4 with video game design. My main focus is Concept art, illustration, digital painting, 2D and 3D animation and pixel art. Right now I'm working in Level Plus Game Studio as a animator, and concept artist. I'm a Interactive Media Designer, I'm from Cali Colombia,I'm 24 years old man, and I Studied in ICESI University. This is the last playable build of the project: This is a metroid fan made create in construct2: In this blog you can find all the information about of the project. Here is a first concept art of the goddes New oficial dev diary of my metroidvania project. Second version: if you are in close distance you can be crushed by his arms, and you will be pushed far away of him Second version: if you are in close distance you can be crushed by his feet, or you can counter his attack.Īttack4->Ice blizzard: the golem launched a blizzard of ice that can freeze you and makes you a little damageĪttack5->arms attack: if you avoid his attack, he will stuck in the floor Second version: you can stun the golem if the golem falls on ice spikes on the floorĪttack 2->rock ball attack: the golem transform into a solid ball of rock and ice, your only chance is avoid itĪttack 3->kick attack: if you are if you are out of distance of the golem, he will spawns ice spikes in random place of the roof The link load more faster than the imageĪttack 1->jump attack: falls above the character,hurts him, and stun. Dev Log 11 desing works, coding new boss fight system and second boss Ice GolemĪll ice golem attacks in the alpha version. This is the ice golem the protector of the water element tunic. Dev Log 9 working in better item and equip gui (interactive with out mouse)Ģ* select the item of the right side. New tilemap for the map temple, more darker, more complex, and with more contrast Dev Log 8 working in better map tile set Dev Log 7 working in the map and mini boss fight. The hydra boss create with spriter by brashmonkey. Here a little sprite of the hydra boss battle. Woriking in the first mini boss Big blue flame Mini boss battle room in this room you get the slide power and dodge power Some new Screenshots of the new update of the game. Dev Log 4 gameplay works menu system ver1 Dev Log 3 gameplay worksįirst test version of dragon-project was delete. style, with some test of moves, camera and scenario. Here is a first concept arts and char desing idea
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